package com.ddz.fightthelandlord;

import com.ddz.implementation.GameBase;
import com.ddz.interfaces.State;

public class GameState extends State {

	public GameState(GameBase _game) {
		super(_game);

	}

	@Override
	public void onInit() {

	}

	@Override
	public void onUpdate(float deltaTime) {

	}

	@Override
	public void onPaint(float deltaTime) {

	}

	@Override
	public void onPause() {

	}

	@Override
	public void onResume() {

	}

	@Override
	public void dispose() {

	}

	@Override
	public void backButton() {

	}


}
